Learning through Play: The Augmented Reality Sandbox – AACE


“Augmented reality can also help students learn by placing course content in rich contextual settings that more closely mirror real-world situations in which new knowledge can be applied” (Horizon Report, 2016). Augmented reality (AR) offers a new way of seeing and interacting with the learner’s natural environment. Augmented reality describes the addition of a computer assisted contextual layer of information to the physical world, thereby creating an enhanced experience. One common application is the visualization of large datasets. Instead of exploring and manipulating the data via a computer interface, learners can control and interact in a real space, by moving material with their finger, hand, arm, or body. Augmented reality used to require specialized equipment, none of which was widely accessible or easily portable. Today’s applications and mobile devices allow digital information to be overlaid anywhere, anytime, at low cost. This opens the door for creative educational scenarios. While most augmented reality applications target older students and adult learners, informal learning spaces such as museums have broadened the audience to various age groups, including younger children, even in the pre-K…Read more ›

Sourced through Scoop.it from: blog.aace.org

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